Portfolio 2026

Romain Unternaehrer

Game Dev Student

I develop tools and gameplay in Unity.

Romain Unternaehrer

Technical Experience

Engine Unity
Engine Unreal Engine
Language C#
Tools Git
3D Maya
3D Blender

Above the Code

Artistic Training

Before getting into game programming, I completed a year and a half of a Bachelor's degree in 3D Art & Animation.

I am familiar with the rigour of modelling, UVs and visual constraints. This artistic sensibility now allows me to better understand what I am coding.

My goal : Tech Art

I'm currently in my 1st year of Bachelor's degree in Game Design (Tech & Prog).

My ambition is to combine my two skills to become a Tech Artist. I am learning to build tools and shaders to bridge the gap between artists and developers.

Education

Shaping worlds through art and code

My LinkedIn's profile
2025 - Present

Bachelor Game Design (Tech & Prog)

Bellecour Ecole, Lyon

Retraining in technology. Focus on C# (Unity), code architecture and engine integration.

2023 - 2025

Bachelor 3D Art & Animation

Bellecour Ecole, Lyon

1.5 years validated. Hard Surface Modelling, UV Mapping, Texturing and Animation Techniques. A technical immersion in the constraints of asset production.

2022 - 2023

Entertainment Foundation Year

Bellecour Ecole, Lyon

Intensive preparatory year. Learning the fundamentals of art: academic drawing, perspective, colour theory and composition.

2019 - 2022

Baccalauréat & BIA

Ensemble Scolaire Bellevue Marie Rivier, Alès

Obtained Baccalaureate (Digital Technology and Computer Science, History Geography Geopolitics and Political Science) with honours, and Brevet d'Initiation Aéronautique (BIA) with honours.