Portfolio 2026

Romain Unternaehrer

Game Programming Student

I develop tools and gameplay in Unity.

Romain Unternaehrer

Technical Experience

Engine Unity
Engine Unreal Engine
Language C#
Tools Git
3D Maya
3D Blender

Above the Code

Artistic Training

Before getting into game programming, I completed a year and a half of a Bachelor's degree in 3D Art & Animation.

I am familiar with the rigour of modelling, UVs and visual constraints. This artistic sensibility now allows me to better understand what I am coding.

My goal : Programming

I'm currently in my 2nd year of Master's degree in Game Programming.

My ambition is to design robust and scalable gameplay systems, as well as streamlined software architecture. Drawing on my background in the arts, I focus on creating data-driven systems and ready-to-use tools that seamlessly optimise workflows and bridge the gap between technical implementation and creative vision.

Education

Shaping worlds through art and code

My LinkedIn's profile
2026 - Present

Master Game Programming

Rubika, Valenciennes

Currently on my second year of a Master's degree in Game Programming.

2025 - 2026

Bachelor Game Design (Tech & Prog)

Bellecour Ecole, Lyon

Retraining in technology. Focus on C# (Unity), code architecture and engine integration.

2023 - 2025

Bachelor 3D Art & Animation

Bellecour Ecole, Lyon

1.5 years validated. Hard Surface Modelling, UV Mapping, Texturing and Animation Techniques. A technical immersion in the constraints of asset production.

2022 - 2023

Entertainment Foundation Year

Bellecour Ecole, Lyon

Intensive preparatory year. Learning the fundamentals of art: academic drawing, perspective, colour theory and composition.

2019 - 2022

Baccalauréat & BIA

Ensemble Scolaire Bellevue Marie Rivier, Alès

Obtained Baccalaureate (Digital Technology and Computer Science, History Geography Geopolitics and Political Science) with honours, and Brevet d'Initiation Aéronautique (BIA) with honours.