Romain Unternaehrer
Game Dev Student
I develop tools and gameplay in Unity.
Neon Racer
Time trial futurist racing game
Terra Carta
Relaxing Puzzle Game from Creative Week
Light of Ko
Challenging 2D platformer made in 48h for Global Game Jam 2026
Space Orbiter
Space survival game made in one week for Frene Jam 2
Technical Experience
Above the Code
Artistic Training
Before getting into game programming, I completed a year and a half of a Bachelor's degree in 3D Art & Animation.
I am familiar with the rigour of modelling, UVs and visual constraints. This artistic sensibility now allows me to better understand what I am coding.
My goal : Tech Art
I'm currently in my 1st year of Bachelor's degree in Game Design (Tech & Prog).
My ambition is to combine my two skills to become a Tech Artist. I am learning to build tools and shaders to bridge the gap between artists and developers.
Education
Shaping worlds through art and code
Bachelor Game Design (Tech & Prog)
Bellecour Ecole, Lyon
Retraining in technology. Focus on C# (Unity), code architecture and engine integration.
Bachelor 3D Art & Animation
Bellecour Ecole, Lyon
1.5 years validated. Hard Surface Modelling, UV Mapping, Texturing and Animation Techniques. A technical immersion in the constraints of asset production.
Entertainment Foundation Year
Bellecour Ecole, Lyon
Intensive preparatory year. Learning the fundamentals of art: academic drawing, perspective, colour theory and composition.
Baccalauréat & BIA
Ensemble Scolaire Bellevue Marie Rivier, Alès
Obtained Baccalaureate (Digital Technology and Computer Science, History Geography Geopolitics and Political Science) with honours, and Brevet d'Initiation Aéronautique (BIA) with honours.